Eclectic Self Portrait [DEMO]
A game written to help me explore feelings around genderfluidity and pansexuality through the lens of lucid dreaming, with custom game mechanics of consent, safewords, modifiable pronouns/names, and hot swappable body parts.
Take the perspective of a prospective lucid dreamer in love with a reflection, and find that the mirror is much more malleable in a dream. This is the second major build posted to itch, including set up/tutorial/character creation, and the beginnings of foreplay (and parallel alternatives). In the next couple months I plan to update it with art and further story, and later add additional episodes using the same UI.
NOTE: I realize the options available aren't necessarily fully inclusive to what everyone might be looking for. It's meant as a "self portrait" in the sense that these are options currently important to me, so things important to others may be missing. Eventually I intend to release the game's infrastructure as open source so that others may create worlds with the options that they want to see.
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | h6h2h5 |
Genre | Visual Novel, Interactive Fiction |
Tags | Adult, Eroge, Erotic, Gay, LGBT, LGBTQIA, Short, Transgender |
Average session | A few seconds |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | Subtitles, High-contrast |
Development log
- New features, formatting, and story.May 01, 2024
Comments
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Just played this. This is good, has a lot of potential and i think it could be very healing for players. I did notice a couple of typos and grammer inconsistencies when using they/them/their/themself pronouns. E.g 'They steps away' when it should be 'They step away.'
Overall, i quite like this game and will follow its development.
This is pretty cool! Love the emphasis on consent, and it's very well written. The interface is also very smooth and I like the illustrations. Did you make this in Twine?
Thank you so much! I've been writing it in Ink/using Inky but a lot of the interface is custom made in css/js/html ontop of the html5 export tool in Inky.
Super cool! It all looks fantastic. Looking forward to your next game! Also, where can I read/play more of your work?
This is my first attempt at making a game since I was like 12, I don't really have any published work or art of note. I made some socials for this project that I put in a linktr.ee and will probably start using them this month. I hope to make more similar games after this is done and it should be all connected to these same accounts.
Coolness! I'm looking forward to seeing what you make next.
I loved the concept, but, at least for me, it needs some attencion in:
1º At least for me, the font is too distracting. Maybe a way to change it would be good. Some "common" font (Like this one, with less space between the letters and words, and not too round) would help a lot.
2º Some more clear way to show that its a dialogue, it took me a good while to understand that they were talking with eachother. Maybe with -, like "-I'm talking now" or
Thanks for your input! I took your suggestions into consideration for the most recent build. Unfortunately I'm set on a mono-space font for flavor reasons (it is meant to be formatted like a screenplay, which traditionally use Courier) but am trying out Lucida since it has less serifs than Courier.
Other than that I've formatted the dialogue more in line with screenplays, and swapped the text colour for the name/pronouns/speech of the reflection. I hope it all helps with legibility.
Nice, its really good now and the collor ideia helped a lot too. The menu is "smoother" too.
About the font, i completely understand, again, maybe its a problem that only i would have. (Im a bit dyslexic so personally i have a lot of trouble with a lot of fonts.)
Anyway, I played it again and now i have no negative things to say, just praises. I tried to write a text with everything I thought was cool and inovating, but the site keep sabotaging me, setting some parts as spam
I'm glad the changes helped! If you still want to give the feedback itch was blocking you can email me @ mx.sam.gray@gmail.com - I'd love to get some more outside opinions and perspectives for what might be important in future builds and sequels.
Thanks!